AI Insights · Timothy · April 2023
Top 5 Hypercasual Games Performance in Bulgaria Q1 2023
In Q1 2023, the top 5 hypercasual games in Bulgaria showed diverse performance trends in weekly downloads, revenue, and active users.
The first quarter of 2023 saw interesting performance trends for the top 5 hypercasual games in Bulgaria on a unified platform. Here’s a detailed look at how each game fared in terms of weekly downloads, revenue, and active users.
Bus Simulator : Ultimate by Zuuks Games showed varying trends. Weekly revenue peaked at around $99 in early January and saw some fluctuations, ending the quarter at approximately $56. Weekly downloads had an initial rise, reaching around 2K in the week of January 9, but declined to around 489 by the end of March. The game’s weekly active users started at 6.2K and gradually decreased to about 3.3K.
Piano - Play Keyboards & Music from MWM had steady performance metrics. Weekly revenue ranged between $32 and $81, with a notable peak of $81 in mid-March. Weekly downloads remained relatively stable, fluctuating between 28 and 59, while weekly active users saw a slight increase, peaking at 36 in early March and ending the quarter at 20.
Athletics Mania: Track & Field by POWERPLAY MANAGER, s.r.o. experienced significant revenue growth, especially in March, peaking at approximately $180. Weekly downloads were modest, ranging from 9 to 54 throughout the quarter. Weekly active users showed some engagement, with a peak of 64 in early January but dropping off towards the end of the quarter.
Mudness Offroad Car Simulator from MIDNIGHT GAMES S.R.L. had a consistent user base. Weekly revenue peaked at $71 in mid-January, before stabilizing around the $20-$60 range. Weekly downloads showed a slight decline from 84 to around 28 by the end of March. Weekly active users remained stable, with minor fluctuations, maintaining around 1.4K throughout the quarter.
Snake.io - Fun Online Snake by Kooapps demonstrated robust performance. Weekly revenue fluctuated slightly, peaking at around $50 in mid-March. Weekly downloads varied between 3.5K and 6.4K, peaking at 6.4K at the end of January. The game had strong weekly active users, starting at 32K and maintaining a range between 27K and 36K throughout the quarter.
For more detailed insights and data, visit Sensor Tower.